I provide resources ranging from full lessons to full unit bundles for BTEC Business Studies alongside GCSE Computing. I currently work as a Further Education Business Lecturer, Standards Verifier and Examiner for a large awarding body.
I provide resources ranging from full lessons to full unit bundles for BTEC Business Studies alongside GCSE Computing. I currently work as a Further Education Business Lecturer, Standards Verifier and Examiner for a large awarding body.
This bundle of resources covers Component 2 for the 2018 Tech Award in Enterprise. The resources may need to be adapted for the 2021 updated specification.
This bundle covers Learning Aim C for Unit 7: Business Decision Making, including;
C1 - Types of research
C2 - Competitor Analysis
C3 - Trends
C4 - Marketing Plan
Images removed for copywrite reasons, you will need to add your own images e.g. business logos.
This full lesson, with companion activity, covers D1 of Unit 7: Business Decision Making. Areas covered include;
Relevant industry regulation (Task)
Health and safety at work
Employment rights/law
Data protection
Consumer rights
Summative group research task
Images removed for copywrite reasons, you will need to add your own images e.g. business logos.
This full lesson covers D2 of Unit 7: Business Decision Making. Topics covered include;
Quality control
Quality assurance
Benchmarking
Quality circles
Self-checking/inspection
ISO 9000
Total quality management (TQM)
Large scale group task to consolidate learning
Images removed for copywrite reasons, you will need to add your own images e.g. business logos.
This bundle covers Learning Aim D of Unit 7: Business Decision Making. The lessons contain links to external media and tasks to engage learners and bring theory to life.
Images removed for copywrite reasons, you will need to add your own images e.g. business logos.
This full lesson covers E2 of Unit 7: Business Decision Making. Areas covered include;
Premises
Equipment needed
Vehicles
IT hardware and software
Suppliers and cost of equipment
Images removed for copywrite reasons, you will need to add your own images e.g. business logos.
This full lesson covers E3 of Unit 7: Business Decision Making. Areas covered include;
Sources of finance
Start-up costs
Running costs
A case study group task to consolidate learning
Images removed for copywrite reasons, you will need to add your own images e.g. business logos.
This full lesson with companion worksheet covers F4 of Unit 7: Business Decision Making. Areas covered include;
Statements of Comprehensive Income
Calculating Gross profit
Calculating profit/loss
Income statements
Using statements to make decisions
This full lesson covers F5 of Unit 7: Business Decision Making. Areas covered include;
Statements of financial position
Non-current assets
Current assets
Current liabilities
Net assets and liabilities
Working capital
Non-current liabilities
Net assets
Capital
Adjustments
Analysis of a SOFP
Tasks to facilitate learning and engage learners
This lesson, with companion worksheets, covers G1 of Unit 7: Business Decision Making. The lesson covers;
Liquidity ratio
Gross profit margin
Net profit margin
Mark-up
Return on capital employed
Fixed asset turnover
Sales revenue per employee
The handouts provided allow learners to practice these calculations and interpret the results.
This full lesson, with companion case studies and handouts, covers G2 of Unit 7: Business Decision Making, including;
SWOT analysis
PESTLE analysis
What If scenarios
The lesson contains several practical tasks to engage learners.
Images removed for copywrite reasons, you will need to add your own images e.g. business logos.
This full lesson, with companion handout, covers G3 of Unit 7: Business Decision Making. The lesson;
Covers what is meant by contingency planning
Provides 5 different case studies where learners have to explain how contingency planning can be used to prevent issues
Provides learners with a task where they must complete three different contingency plans and analyse the importance of having a plan in place for the business.
This full lesson, with companion case study, covers H1 of Unit 7: Business Decision Making. The lesson covers;
The key skills needed in business (problem solving, innovation, creativity, communication, thinking, teamwork)
Considering alternative approaches (includes role play task)
Consideration of risk (legal, reputation, financial, with case study group task)
Images removed for copywrite reasons, you will need to add your own images e.g. business logos.
This full lesson, with two companion spreadsheets (two examples of Balance Sheets) covers Statements of Financial Position for Learning Aim F. The session includes an interactive group task which involves analysing two different statements of financial position. Learners will then have the opportunity to create their own Statement of Financial Position.
Please note, Adjustments are only briefly mentioned in this lesson as I have created separate lessons for; prepayments/accruals/depreciation. You will need to supplement this section with your own material or purchase these additional sessions from my TES shop. These are separate lessons due to the amount of time required to cover Adjustments.
This full lesson, with companion handout, covers Marketing Plans as part of Learning Aim C for Unit 2: Developing a Marketing Campaign.
Areas covered include;
Planning a marketing campaign
Marketing aims and objectives
SMART objectives
Marketing Plans (includes template for learners)
Learners are given a variety of tasks in this lesson to consolidate learning.
Images removed for copywrite reasons, you will need to add your own images e.g. business logos.
This full lesson covers A5 of Unit 3: Enterprise and Entrepreneurship in the eSports Industry. Content includes;
Strategic, e.g. current competitors/potential for new competitors, vision and ethos,
corporate takeover.
• Compliance, e.g. regulatory bodies, tournament rules, player registration, health and
safety laws, international rules and laws, censorship, political correctness.
• Financial, e.g. registration and tournament fees, non-payment of prize money,
interest rates, tax, insurance, equipment, salaries.
• Operational, e.g. the breakdown or theft of key equipment, transport, housing or
accommodation, lack of authenticity.
• Using enterprise skills and capabilities, overcoming problems, strategic planning and
thinking, using new technologies and techniques, being responsive to changes within
the industry and futureproofing, e.g. franchising.
• Risks of a lack of enterprise: reduced turnover,
Images removed for copywrite reasons, you will need to add your own images e.g. business logos.
This full lesson covers the following areas of the specification for the BTEC Level 3 in eSports;
Motivation for starting a new esports enterprise:
o autonomy, mastery and purpose: freedom, flexibility, self-improvement, better
working conditions, potential for success
o challenge: personal challenge, fulfilling a vision, to use and enhance existing skills,
enhance personal reputation, fame
o financial motives: financial security, larger income, bonuses and wealth.
• The impact of motivation on enterprise performance, maintaining personal motivation
and motivating team.
• Teamwork: need to belong, creating relationships through membership, need for power,
member attributes, member motivation and participation, team process, coordination,
communication, cohesion, dynamics, collective and cognitive intelligence, sense of
belonging.
• Creativity: stimulating creativity, e.g. imagination, visualisation, crystallising the vision
Images removed for copywrite reasons, you will need to add your own images e.g. business logos.
This full lesson covers A4 of Unit 3: Enterprise and Entrepreneurship in eSports. Content covered;
Knowledge of the industry ecosystem:
o games publishers
o competition
o rights and content
o finance
o brand partnerships
o broadcasting
o streaming
o ranked modes
o tournaments
o coaching
o team resources
Images removed for copywrite reasons, you will need to add your own images e.g. business logos.
This full lesson covers A6 of Unit 3: Enterprise and Entrepreneurship in eSports. The lesson content includes;
Measures of success, e.g.:
o audience figures
o profit
o sales and revenue
o impact of branding, advertising and sponsorship
o influence in the gaming space
o consumer appeal
o engagement of fans
o event attendance.
Images removed for copywrite reasons, you will need to add your own images e.g. business logos.